Bait-and-Switch Boss: When you are about to fight Mathias near the gate, Bharva comes out from the gate and kills him.Back-to-Back Badasses: If Roland's with Fatima, they both do this to cast the powerful Frozen Void spell against Elicia in Fatima's ending.Back Stab: Attacking from behind is stronger than from in front or the side.Awesome, but Impractical: Level 2 and 3 Flash Drives, most of the time - you can deal much more damage per Drive Point by only using Level 1, so the higher levels are only worth it if a character won't survive long enough to pull that off.Arbitrary Headcount Limit: Up to 6 characters can be deployed into battle.And lets not forget Violet 28, aka "Lapis Nullifier", stolen by Wendell/Bharva from Karen's father, which can nullify the powers of a witch's Lapistier and render them normal girls.Silver Magic, which can apparently act as Anti-Magic to other Silver Magic as well.An Ice Person: Shadow Frost Magic mixes this with Casting a Shadow.Just like Luminous Arc, it has a nice animated opening. This game also provides a multiplayer mode, which hasn't been improved much.Ĭompared to the first game, Luminous Arc 2 can be seen as an surprisingly improved sequel with a better plot, character development and overall, comparatively better and much smoother in battles and gameplay interfaces. Thus, began his mission to end the Witch Conflict. However, the Runic Engine, Steiner's grand invention, was unintentionally embedded into Roland's hand and made him the first Rune Knight in 4000 years. When they escape into Rina's older brother's, Steiner, lab, they meet up with him and ready themselves for battle. She is doing this while being chased by Josie, a cat familiar, and his magically summoned Golems. He later runs into Althea, a young Fire Witch-in-Training, who was delivering a letter to Queen Sophia from the Magic Association's leader. The game starts with Roland, along with Rasche and Rina, patrolling the streets after training. Not only that, some time before the game started, the Shadow Frost Witch, Fatima, goes rogue and begins the Witch Conflict against the Magic Association. However, the peace is threatened when the Beast Fiends start to appear and begin destroying everything in their path. Peace is maintained by the Knights of Carnava and the Magic Association. Set in a land where Magitek supports everyday life and civilization. It's the second game in the Luminous Arc Turn-Based Strategy series by Imageepoch in 2008. Particular combinations of items and Vitae can produce rare, particularly potent items.The Hero and his Witches.Known as Luminous Arc 2: Will in Japan. One hitch is that money must be paid to "identify" the Vitae, and based on the amount paid, more information (meaning, stat to be increased, elemental level) can be obtained. Once the a particular place in the story is reached, the player can use Vitae to imbue weapons and armor with additional stats and elemental attributes. There is a minor crafting system in place, using items called Vitae. Not all pairs of characters can perform Synergy these combinations are revealed over the course of the game, usually as part of the narrative. Additionally, two units which both have the maximum 3 FP, and are within 3 squares of each other can perform a special maneuver referred to as Synergy. Every time a character takes an action or defeats an action, the Flash Gauge is filled up slightly, up to a maximum of 3 FP. Flash Drives, which are special attacks performed by each character, are used by expending Flash Points. There are also gameplay elements unique to the game that add more depth. Gameplay is similar to most turn-based strategy games, and can be controlled either with the stylus or the d-pad and buttons. Players take command of the group in a similar fashion to games such as Final Fantasy Tactics. The scriptures of the Luminous Church condemn the witches (and the Garden Children have been instructed to as well), but as the story progresses, the church's nefarious machinations are exposed and the Garden Children join forces with the witches to defeat a higher power. This reappearance of the witches is prophesied (by the Grand Cardinal of the church) to occur a thousand years after a climatic battle between witches and dragons that almost destroyed the planet. The story revolves around Alph and his friends, who have been trained from their youth by the Arc Knight Heath to be a force of witch-slaying soldiers (known as the "Garden Children") operating for the Luminous Church in anticipation of the rebirth of witches into the world. Luminous Arc, a strategy RPG for the Nintendo DS released in 2007 in North America, was developer imageepoch's first mainstream success and quickly spawned a sequel in 2008.
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